0.12.1 Bound SPU2: Spu2-X.dll SPU2-X 0052 2.0.0 Bound. Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9.
![2.0.0 2.0.0](https://audioz.download/uploads/posts/2015-02/1423410715_10838278.jpg)
July 12th, 2011, 22:38
I use pcsx2 0.9.8, and I have a desktop running windows 7 Home Premium SP1 (64-bit), 6 GBs of RAM, and a quad-core AMD Athalon II X4 610e processor (2.40 GHz). I downloaded the Spyro Trilogy (A New Beginning, The Eternal Night, and Dawn of the Dragon) from ProjectBlackTower.com, and all of them don't show the main menu, just the background of it, and run very slow (about 30 fps, not the usual 50+). I'm just wondering what graphics/audio/PAD plug-ins I should use, and how to speed up the game. Current graphics plug-in: GSdx 4600 (MSVC 15.00, SSE2) 0.1.16, Audio: SPU2-X r4600m 1.4.0, PAD: LilyPad svn (r4510) 0.10.0.
PCSX2 version:
v1.5.0-dev-3283-ge2d899231
v1.5.0-dev-3283-ge2d899231
![Spu2-x 2.0.0 Spu2-x 2.0.0](https://vejayinjananam.files.wordpress.com/2013/04/cdvd.png)
PCSX2 options:
Interpolation: 4- Catmull-Rom
Output Module: 1- XAudio 2
Synchronizing Mode: TimeStretch (default configuration values)
Audio Expansion Mode: Stereo
Preset: 3 - Balanced
MTVU: Enabled
Interpolation: 4- Catmull-Rom
Output Module: 1- XAudio 2
Synchronizing Mode: TimeStretch (default configuration values)
Audio Expansion Mode: Stereo
Preset: 3 - Balanced
MTVU: Enabled
In-game settings:
Sound mode: Mono, Stereo, and Surround (the issue persists for all three options)
Sound mode: Mono, Stereo, and Surround (the issue persists for all three options)
Plugins used:
GSdx 1.1.0
SPU2-X 2.0.0
LilyPad 0.12.1
GSdx 1.1.0
SPU2-X 2.0.0
LilyPad 0.12.1
Description of the issue:
In Jak X, there's a counter labeled 'Hang Time!' that appears on-screen when you get a significant amount of air time. This counter makes a ticking sound while incrementing and stops when you hit the ground. In PCSX2, the audio plays at the right time, but for whatever reason, instead of the normal ticking sound effect (it's somewhat faint here), it makes a loud, cacophonous honking noise (I don't have a clip of it, but it's easily achievable and recognizable in-game).
In Jak X, there's a counter labeled 'Hang Time!' that appears on-screen when you get a significant amount of air time. This counter makes a ticking sound while incrementing and stops when you hit the ground. In PCSX2, the audio plays at the right time, but for whatever reason, instead of the normal ticking sound effect (it's somewhat faint here), it makes a loud, cacophonous honking noise (I don't have a clip of it, but it's easily achievable and recognizable in-game).
How to reproduce the issue:
Enter an event in Jak X with a large jump (for a new save file, the easiest place to do this is in the third stage of the mandatory tutorial). Get enough air time that the 'Hang Time!' counter on the right appears and begins to increment.
Enter an event in Jak X with a large jump (for a new save file, the easiest place to do this is in the third stage of the mandatory tutorial). Get enough air time that the 'Hang Time!' counter on the right appears and begins to increment.
Note for tester(s): the game will hang upon being saved (auto-saves do not do this), but the data is actually saved, so if this happens, you just need to reload the game. Also, the audio will be muted until the main menu if you select 'Boot ISO (fast)', so don't let that bother you.
PC specifications:
CPU: Ryzen 7 1700 @3.4 GHz
RAM: 16 GB DDR4 @2933 MHz
GPU: GTX 1070
OS: Windows 10 64-bit
CPU: Ryzen 7 1700 @3.4 GHz
RAM: 16 GB DDR4 @2933 MHz
GPU: GTX 1070
OS: Windows 10 64-bit